Gayal Kuruppu, Bumuthu Dilshan, Shehan Samarasinghe, Nipuna Madhushan, Ranga Rodrigo
Preprint
arXiv arXiv preprint arXiv:2210.08535 · 2022 · Cited by 1
Computer VisionGenerative AI and Foundation Models
Abstract
We present an end-to-end virtual try-on pipeline, that can fit different clothes on a personalized 3-D human model, reconstructed using a single RGB image. Our main idea is to construct an animatable 3-D human model and try-on different clothes in a 3-D virtual environment. The existing frame by frame volumetric reconstruction of 3-D human models are highly resource-demanding and do not allow clothes switching. Moreover, existing virtual fit-on systems also lack realism due to predominantly being 2-D or not using user's features in the reconstruction. These shortcomings are due to either the human body or clothing model being 2-D or not having the user's facial features in the dressed model. We solve these problems by manipulating a parametric representation of the 3-D human body model and stitching a head model reconstructed from the actual image. Fitting the 3-D clothing models on the parameterized human model is also adjustable to the body shape of the input image. Our reconstruction results, in comparison with recent existing work, are more visually-pleasing.
Amaya Dharmasiri, Dinithi Dissanayake, Mohamed Afham, Isuru Dissanayake, Ranga Rodrigo, Kanchana Thilakarathna
Preprint
arXiv arXiv preprint arXiv:2211.09770 · 2022 · Cited by 0
Computer VisionGenerative AI and Foundation Models
Abstract
3D generative models have been recently successful in generating realistic 3D objects in the form of point clouds. However, most models do not offer controllability to manipulate the shape semantics of component object parts without extensive semantic attribute labels or other reference point clouds. Moreover, beyond the ability to perform simple latent vector arithmetic or interpolations, there is a lack of understanding of how part-level semantics of 3D shapes are encoded in their corresponding generative latent spaces. In this paper, we propose 3DLatNav; a novel approach to navigating pretrained generative latent spaces to enable controlled part-level semantic manipulation of 3D objects. First, we propose a part-level weakly-supervised shape semantics identification mechanism using latent representations of 3D shapes. Then, we transfer that knowledge to a pretrained 3D object generative latent space to unravel disentangled embeddings to represent different shape semantics of component parts of an object in the form of linear subspaces, despite the unavailability of part-level labels during the training. Finally, we utilize those identified subspaces to show that controllable 3D object part manipulation can be achieved by applying the proposed framework to any pretrained 3D generative model. With two novel quantitative metrics to evaluate the consistency and localization accuracy of part-level manipulations, we show that 3DLatNav outperforms existing unsupervised latent disentanglement methods in identifying latent directions that encode part-level shape semantics of 3D objects. With multiple ablation studies and testing on state-of-the …